Valve has invited Onward developer Dante Buckley to continue working on their game at Valve headquarters in Seattle. According to Dante’s post on the matter, Valve invited him to work on Onward in their office this January.
Interestingly enough, this isn’t the first indie developer that Valve asked to come over to Seattle. Tom Francis, the developer behind Gunpoint and the upcoming Heat Signature also announced his move to the company’s offices this past December. According to this blog post, Valve wants his “input on something,” though he doesn’t go into much detail after that.
In April of 2016, the developers behind the indie VR game Budget Cuts also received the same invitation. Other than Tom Francis, the developers invited seem to specialize in developing games for Virtual Reality. Many speculate that this is Valve trying to get input for their own VR title. Possibly a new piece of VR equipment to go with the Vive as well.
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Valve Invites Indie Developers to Work at Seattle
Onward is a tactical multiplayer shooter for virtual reality headsets. It’s currently in Early Access but has already received a lot of fame and popularity. Critics have praised the game for being one of the few good multiplayer VR titles in the market.
It has several immersive features that take advantage of the virtual reality set-up such as having to manually reload your own weapon.
The Steam page describes the game as such:
Players will use coordination, communication, and marksmanship skill to complete objectives in online infantry combat. With dynamic time of day, weather effects, and multiple environments and scenarios, no skirmish will feel the same. With limited respawns, no HUDs, and no crosshairs, players will need their wits and combat skills to survive.
The game is available now on Early Access for $24.99. It goes without saying that the title requires a virtual reality device to function properly.