Ghost of a Tale’s Steam description describes it far better than I could:
Ghost of a Tale is an action-RPG game in which you play as Tilo, a mouse and minstrel caught up in a perilous adventure. The game takes place in a medieval world populated only by animals, and puts an emphasis on immersion and exploration. It features stealth elements, disguises, conversations with allies and enemies, and quests.
You’ll be able to explore the secrets of Dwindling Heights Keep and navigate its dangers. Tilo is not much of a fighter, so stealth and nimbleness are your allies when confronted with enemies twice your size. Talk to the characters you meet and leave no stone unturned in your quest to find Merra, your true love….
As one might imagine, €48,700 isn’t a lot of money to make a video game, be the currency euros, dollars or otherwise, but since Ghost of a Tale is primarily a one man project, it’s probably not so bad. Still, though, that one man (Lionel “SeithCG” Gallat) has turned to Early Access in hopes of making the last stretch of game development a little easier on the pocketbook. Oh, and the feedback from countless early accessers will be invaluable, too, of course.
What does the early access version of the game entail? Ghost of a Tale, though mostly system-complete, currently only has about a quarter of the content that will be in the full game. From the look of it, it’s a nice slice of what to expect when the game the game officially comes out. There will just be more of it.
The primary mind behind the project, Lionel Gallat, actually hailed from the movie industry prior to diving into the gaming one. There he helped to animate quite a few movies, from Prince of Egypt to Despicable Me. So it’s no wonder that his game looks so darn spiffy. The game immediately caught my attention when it the crowdfunding campaign first launched, and I’ve been keeping a watchful eye on it since then.
Ghost of a Tale is currently $19.99, but expect it to go up to 24.99 once it’s good and done.