After being successfully Kickstarted nearly three years ago, and delayed a few times since then, Mighty No. 9 is finally coming out, but is it as mighty as we were hoping? Nope, not in the least.
There can’t be many people too surprised by the reception Mighty No. 9 is getting. Its fate appeared written in the cards for months now. So it’s no surprise to see it sitting at a 60 on Metacritic, and a 58 on OpenCritic.
Mighty No. 9 isn’t a complete train wreck, but it in no way lives up to the legacy Keiji Inafune built with the original Mega Man, or the prototypes shown off just after the successful Kickstarter.
The game doesn’t look great, and has a fairly poor framerate to boot. I can only imagine this is helped along by the game being developed for nearly all platforms under the sun, with Vita and the 3DS coming later. Comcept just spread themselves too thin. Beyond technical issues and graphical disappointment, the game doesn’t appear to be a very successful Mega Man clone. Difficulty seems to be all over the place, which will probably frustrate veteran fans and newcomers alike.
There are a few critics who thought well of the game, all things considered, but they are few and far between.
Let’s just hope this doesn’t reflect poorly on Kickstarted games in general. For as many that come out which don’t meet expectations, there are dozens that do. At the very least, it’s a not-so-pleasant reminder that at the end of the day, Kickstarter is first and foremost a gamble.