Overwatch: McCree and Widowmaker Nerfed

Blizzard has lifted its ban hammer high into the air and brought it down upon the heads of McCree and Widowmaker. The nerfs are now live on PC, but will be rolled into a larger patch later on consoles.

The patch notes go like this:



  • Peacekeeper
    • Alternate Fire
      • Recovery time (i.e. the amount of time before McCree starts reloading) decreased from 0.75 seconds to 0.3 seconds
      • Bullet damage decreased from 70 to 45

Developer Comments: McCree was performing too well against all targets, making him feel like a must-pick in many situations. By reducing the damage of his alternate fire, McCree is now significantly weaker against tanks like Roadhog and Reinhardt, but still maintains his lethality against smaller targets like Tracer and Genji.


    • Widow’s Kiss
      • Alternate Fire (Scoped Shot)
        • Base damage decreased from 15 to 12
          • Note: Scoped shot damage multiplier remains unchanged
        • Headshot damage multiplier increased from 2x to 2.5x
        • Players must now wait for the unscoping animation to completely finish before scoping


  • Infra-Sight
    • Ultimate cost increased by 10%

Developer Comments: In the right hands, Widowmaker can often feel unstoppable—even when just landing body shots instead of critical heads shots. The changes to her alternate fire weaken body shot damage while leaving her headshot damage unchanged. Additionally, we felt her Ultimate ability, Infra-Sight, was coming up a little too frequently, especially considering its impact on the game.



  • Improved stability of the High Bandwidth option in Custom Games


  • Fixed a bug that allowed Mercy to gain Ultimate charge whenever damage boosting an ally who was attacking a barrier or Ice Wall
  • Fixed a bug that allowed Reaper to Shadow Step to unintended locations on certain maps


  • Fixed an issue with collision on certain areas of Dorado not blocking line of sight

The McCree nerf, especially, will make him much less frustrating to play against, especially if as a tank. More than that, though, now if you’re clipped by Fan the Hammer at medium range, it’s less likely to obliterate your soul, and now a McCree at any distance other than in your face will have to weave in some primary attacks if he wants to be truly effective. After today we can truly separate the good McCrees from the ones who can’t aim.

The Widowmaker nerf seemed much needed, too. Now at full charge her body shots will do 120 damage instead of 150 – unless she’s being buffed by a Mercy, in which case you’re still dead – but at 120 damage, her body shot can no longer 1-shot both Tracy and Zenyatta. Her headshot damage will remain unchanged at 300, which is more than enough to wipe the floor with both Tracy and Zenyatta, and every other character that isn’t a tank, so Widowmaker hasn’t been gutted, she’s just been adjusted slightly. I wouldn’t be surprised if she’s adjusted more in the coming months since she’s still ridiculous in the right hands.

Not bad for Overwatch’s first balance patch. It adjusted two of the most powerful characters in the game. Not sure what or who’s, next Mei is fairly unpopular among players, but I’m not convinced she needs adjustment. Her kit is meant to be disruptive and annoying. I think the only aspect of Mei that might truly need looking into is her ability to screw over her own team with Ice Wall, but I’m not sure how Blizzard would go about adjusting that without downright removing it.

Other than that, we know Blizzard is looking into buffing D.Va, but they haven’t said how or when, or whatever else they may be planning. Other than competitive mode. That’s still scheduled for release later this month.

About Josh Price

Josh Price is a writer who probably spends too many hours of the day playing video games. At some point he decided to put the two together to (hopefully) great effect. He also wrote some fiction. You should check that out if you're into such things, which you should be. Reading is FUNdamental.

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