Auralux is back. The sequel, Constellations, arrives on PC on June 1st, with mobile and an Xbox version arriving sometime later. The RTS expands on what its predecessor did so well: boil the traditional RTS formula down to its core to create a simple yet addicting strategy game.
In Auralux: Constellations, you stay with a mere planet. That planet produces units. Those units are sent off to conquer new planets, which create even more units. Eventually, you take over the entire solar system by crushing your opponents to itty bitty pieces.
Constellations brings in some new features, like multiplayer, as well as adds some musical elements. The soundtrack is procedurally generated, and units are created on each beat. When units clash, musical notes chime in unison, creating quite the soundscape.
The biggest feature added to Constellations is its namesake: constellations. There’s are level groups (like worlds in Super Mario brothers). Each one adds a new twist to the formula. One constellation adds worms that teleport units across the map. Another might add nebulae that alter the speed of any unit caught inside. Fog-of-war comes into play at some point, just like any good RTS. There are also supernovae, white holes, and other constellations for you to discover when you play the game.
I’m a super for simple strategy games like this and Galcon Fusion, so sign me up.