Well, after a quite the rocky development, Homefront: The Revolution is finally out, but how does it fare? Not well. Not well at all.
To really understand how a blunder like Homefront: The Revolution can happen, we probably should start at the beginning. Not many people were too interested in a sequel to 2011’s Homefront, but THQ, who at this point were grasping at straws in a ultimately futile attempt to stay afloat, commissioned one anyway. But since they’d closed the original developer, Kaos, not long after Homefront came out, duties instead went to Crytek UK. Then as well all know, THQ went belly-up, but Crytek UK went on to continue developing the game, but now without THQ directing how they make the game, they were able to go off in whatever direction they wanted, which – as it turned out – was Far Cry. Unfortunately, Crytek UK encountered financial issues in 2014 and were forced to sell off the Homefront property to Koch Media, parent of Deep Silver. Crytek UK went under and Dambuster Studios rose up from its ashes, and under Deep Silver, Homefront: The Revolution saw completion.
With a development this messy, it’s no wonder Homefront: The Revolution is too a mess. The current Metacritic score is sitting at 57, while OpenCritic is a fair bit lower at 51. The general gist is that this is an open world shooter outclassed by basically every other open world shooter on the market with a weak story, bugs, and other technical issues. The game’s resistance angle doesn’t seem fleshed out enough. Certain quests may cease working, and sound frequently cuts out.
It doesn’t seem like the game is a complete write-off though. There’s some fun to be had in the open world, and the atmosphere has something going for it. The arsenal, too, has its moments of decency. If it’s properly patched and brought up to a fully playable state, it might sate Far Cry fans who were underwhelmed by Far Cry Primal. Rock Paper Shotgun – PC issues notwithstanding – had a fairly positive take on the game:
It’s got this weird bubbling heart underneath it, a clear desire to be a great game despite not being able to reach it. It’s packed, varied, and so bloody enormous. It’s a real muddle, and a muddle for which I’ve developed a real soft spot.
Others have railed on the game, including The Jimquisition’s Jim Sterling. He gave it a 1/10 and said this:
Simply put, Homefront: The Revolution is outclassed in its bracket by every other big-budget game released this generation. And that’s without getting into how shockingly shit the PC version is.
This game made me feel unwell, it bored me to tears, and it irritated the piss out of me.
I guess the game can rub some people in just the wrong way. Not sure if the game is truly bad enough to deserve a 1/10, but everyone’s entitled to their opinion, and you can’t really fault Sterling’s for his.
I haven’t played the game myself, and probably won’t anytime soon (Doom would probably deserve 3 playthroughs before Homefront gets 1), but in the event the game gets the polish and post-launch support it desperately needs, it seems worth checking out in a year or so during a sale when it’s $5.