It’s a good thing I’ve been too busy with The Division to dive into Hitman, because it’s a mess.
One day we’ll get to a point where fewer games are flat-out broken upon release, but that day isn’t coming anytime soon. Add Hitman to the list of games that could’ve used more time in the oven, and it’s not even a full $60 product, at least not yet. Poor performance is only the tip of the iceberg here. Crank the settings low enough and you might hit 60 FPS if you’re lucky, but chances are only the best rigs can handle this game, which really doesn’t look all too much better than 2012’s Hitman: Absolution. Performance can be patched, though, and let’s hope they do.
Hitman also locks you out of graphic options if you’re below the requirements. Using a video card with only 2 GB of VRAM? Enjoy your medium textures. Some players are even having issues running the game at their native resolutions because of these requirements, and are forced to run the game at 1920×1080, and if you’ve ever change the resolution on your monitor to something other than its native, you’ll know how painful that can be. I have no problem with games recommending settings based on hardware, or even warning you if you’re pushing it too hard. A lot of Rockstar’s games do that, dating back to Grand Theft Auto 4, but to completely disable options is silly. I’ve played games with texture settings past the recommended settings for a 2 GB GTX 770, and hardly felt a difference in performance. I suppose Hitman is just optimized so poorly that it might crash and burn if you try to cram too much into your video card’s RAM.
Then there’s the online component, which has the gall to kick you off if your internet connection drops. I can almost understand this one, though. IO Interactive touted the game as having a huge online component, and you should expect to play online games, well, online. You can play Hitman offline, the saves are just separate, like Diablo 2 did back in the day with open and closed battle.net. IO could probably come up with a better alternative than just kicking you off, though. Maybe pause it until you come back online. Hitman isn’t an MMO, and it’s not a persistent online world, so maybe that’s possible.
For the moment, though, yeah. I’d consider being overly weary of Hitman at least until they can, at least, sort out the performance. The game’s episodic, so it’s not like they’re going to stop working on it and move on their next project. This is their project, and will continue to be all throughout this year and maybe next. Maybe they can earn back some consumer goodwill by fixing it so people actually start buying the game.
It’s a shame, really, because everything I’ve read about the actual game has been rather positive.