Day One Patch

The Division’s Day One Patch Noted

The Division is only a few days away now, and not only do we know that a day one patch is in store for the game, we also know what it’ll entail.

Sure, the “beta” might’ve had the content of a “demo,” but that hasn’t kept Massive Entertainment and Ubisoft from improving The Division just the same. The patch prior to this one had some nice juicy changes, as well, especially concerning the Dark Zone. That one made it easier to distinguish players who have gone rogue from those who haven’t. This day one patch adds a few more nice changes, including:

  • The deployable turret no longer targets non-rogue players and doesn’t damage neutral players caught in the line of fire

This is a pretty great change, as anyone who spent any length of time in the Dark Zone will tell you. Nothing worse than having someone walk in front of your turret – perhaps intentionally – and going rogue because of it. The patch also touts a few graphical improvements, mostly involving dynamic lights, atmospheric haze, reflections, and everyone’s favorite resource hog, ambient occlusion. The appearance menu is also being changed from a list to a grid. Now you can more easily choose between the thirty-seven jackets you’ve found while rummaging through the remains of Manhattan, all of which your backpack is able to somehow hold.

While these patches are nice, the jury is still ultimately out on The Division. It won’t be until a few days after launch before we know whether it sinks or swims, but both the day one patch and the one before it have given me at least a little confidence in the team behind the game. They’ve fixed the most glaring issues players have had with the game, but of course if those issues were that glaring, Massive Entertainment probably knew about them to begin with, and they were going to be fixed one way or another.

Ubisoft has still been rather tight-lipped about all that The Division will have come launch in terms of content, so I think it’s still best to err on the side of caution, but if you’re the type of person that goes around preordering every game on the planet, then caution probably isn’t your forte anyway.

Head on over here for the full day one patch notes.

About Josh Price

Josh Price is a writer who probably spends too many hours of the day playing video games. At some point he decided to put the two together to (hopefully) great effect. He also wrote some fiction. You should check that out if you're into such things, which you should be. Reading is FUNdamental.

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