On the heels of The Division’s closed beta late last month, Ubisoft is rolling out an open beta in just over a week.
It’s unclear whether or not this open beta will have any requirements that will prevent it from being a completely open beta, and if that’s the case, I suspect something more along the lines of a stress test. Expect long waits to log on, high latency once you do, and frequent disconnects to keep it all interesting.
Of course, maybe the open beta will go off without a hitch and I’ll be putting my foot in my mouth. If that’s the case, and everyone is able to log on and play successfully, and for more than a few seconds at a time, then you’ll be pleased to know that alongside the open beta comes a patch for The Division, addressing a lot of the issues players had during the last go around, especially for the dark zone.
Numerous Dark Zone updates and improvements:
- New High End weapons available in the Dark Zone
- Refresh rate on Dark Zone chests has been greatly reduced
- Non-player enemies in the Dark Zone have been significantly increased in number
- Non-player enemies in the Dark Zone have been buffed slightly
- The Manhunt Timer now pauses instead of refreshing while in combat as a level 5 Rogue
- The Reward for surviving as a Rogue Agent has been increased to 1.5x the kill bounty
- The Health Bar for Agents in the Dark Zone now only turns red when they actually become Rogue
- A new warning icon has been added to indicate an Agent who has shot another player but has not done enough damage to go Rogue
- Dark Zone experience leveling curve has been adjusted slightly
- Disabled the option to transfer Dark Zone brackets as a Rogue (This prevents players using Bracket Transfer as a means to escape after becoming Rogue)
- Removed some ropes that allowed players to reach areas that gave them an unfair advantage
If that’s not enough to get people who played during the closed beta back for more – I know I’ll be (trying) to play – then know that there will also be a new story mission to check out, as well as a new wing of your home base to prance around in.
There’s also a bevy of bug fixes and optimizations.
If Massive Entertainment, and Ubisoft, are as good about listening to feedback once the game launches as they have these last few weeks, then I expect The Division to be in good hands come March 8th.
Now time will only tell whether the back 90% of the game will be as promising as the first 10%.
That’s a tall order, though.