Developing a game in an attempt to utilise a console’s hardware to the max is not a new idea. Trying to do it before the next-gen consoles have even been released? Well that’s a different thing altogether, but it’s something that CD Projekt RED told Stickskills they’re going to do with their highly anticipated open world RPG, “The Witcher 3: Wild Hunt”.
In an interview, Konrad Tomaszkiewicz, game director at CD Projekt RED, told Stickskills about some of the features they are currently developing and sounded extremely enthusiastic about the challenge. “Developing on next-gen consoles is always a process to look forward to – working to get the max out of the hardware and thinking how one can creatively use the technology is always a blast”.
With “The Witcher 3: Wild Hunt” rumoured to be 30 times larger than it’s predecessor, “The Witcher 2: Assassin of Kings”, but keeping the high number of characters and quests that fans of Geralt’s exploits have grown accustomed to, the studio have a lot of work on their hands! However, a confident Konrad told Stickskills “The quest per pixel (we should trademark this!) metric is as high as it’s humanly possible in The Witcher 3″.
If that’s true, with screenshots looking as pretty as they are, and remembering CD Projekt RED’s prior success with this franchise, I can’t say I doubt their ability. Let us know what you think in the comments below!
The game is pegged for a 2014 release across PC, XBox One, and PS4.