the witcher 3

The Witcher 3: Wild Hunt Developers are Looking to Max Out PS4 and Xbox One

the witcher 3

Developing a game in an attempt to utilise a console’s hardware to the max is not a new idea. Trying to do it before the next-gen consoles have even been released? Well that’s a different thing altogether, but it’s something that CD Projekt RED told Stickskills they’re going to do with their highly anticipated open world RPG, “The Witcher 3: Wild Hunt”.  

In an interview, Konrad Tomaszkiewicz, game director at CD Projekt RED, told Stickskills about some of the features they are currently developing and sounded extremely enthusiastic about the challenge. “Developing on next-gen consoles is always a process to look forward to – working to get the max out of the hardware and thinking how one can creatively use the technology is always a blast”.

With “The Witcher 3: Wild Hunt” rumoured to be 30 times larger than it’s predecessor, “The Witcher 2: Assassin of Kings”, but keeping the high number of characters and quests that fans of Geralt’s exploits have grown accustomed to, the studio have a lot of work on their hands! However, a confident Konrad told Stickskills “The quest per pixel (we should trademark this!) metric is as high as it’s humanly possible in The Witcher 3″.

If that’s true, with screenshots looking as pretty as they are, and remembering CD Projekt RED’s prior success with this franchise, I can’t say I doubt their ability. Let us know what you think in the comments below!

The game is pegged for a 2014 release across PC, XBox One, and PS4. 

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  1. Are they maxing out on each console? Or max out to same level? So say the xbone has 5gb accessible RAM vs PS4s 7gb, will ps4 have a gimped xbone version, or have better visual effects?

    • Michael Archbold

      They haven’t specifically said at this point, and probably won’t until nearer the console release dates.

      In the interview, Konrad did say the following when asked which next gen features interest him the most:

      “The horsepower of the new hardware is something that will really help in terms of adding to the visual side of things”. He followed this by saying “To be perfectly honest, we’d rather wait for the official launch of the next-gens and present a full list of awesome features already implemented than to speculate”.

      The only other sentence mentioned in the interview that caught my eye in this regard was “We’re creating a really big game for three major platforms at the same time”. You can take that as you read it, but it certainly sounds like he would like to max out on console, rather than max out to the lesser of the 3. But that is just hopeful speculation on my part. Hope that helps, Dale.

      • Yeah thanks for that… Too many games on next gen that I must have. I won’t have time to play them all!