Shuhei Yoshida told Edge in a recent interview that he wants the Playstation 4 to offer a broad range of experiences and not just big budget FPS’s and action games. This explains why Sony chose Knack to be the first revealed title over bigger names such as Infamous: Second Son and Killzone: Shadow Fall.
Mark Cerny chief architect of the PlayStation 4 and head of development on Knack, sold Yoshida on a Crash Bandicoot type launch game for the PlayStation 4. “Mark’s idea was like ‘what about [a] Crash Bandicoot for PS4?’ when he suggested the concept of Knack. We were like yeah we hate to see all the PlayStation 4 games being FPS or action-adventure or very photorealistic, you know big-budget blockbuster games. And you know people like these games but these are not the only kinds of games that people can have fun with.”
In addition to offering a greater variety of games, Yoshida in the interview also made it seem that powerful hardware is no longer the major focus at Sony. “When you look at the five key principles behind designing the PlayStation 4, none of them are hardware related, actually. It’s all about how people use and experience, enjoy games, realised by the system software features and network functions.”
It appears that Sony is going a different direction this time around in marketing the PlayStation 4. While the PS3 wound up being successful, the infamous $600 U.S launch halted a lot of the momentum gained from the PS2 and allowed Microsoft to get off to a good start with the Xbox 360. Instead of producing an expensive graphical powerhouse, Sony is focusing more on games and the social sharing features shown at the PlayStation 4 reveal back in February.
What do you think about Sony’s more software oriented approach? Is this the way to go? Leave your thoughts in the comments.