After five years of long development and numerous delays, Irrational Game’s ambitious follow-up to 2007’s Bioshock has finally gone gold.
Through a blog post on the official Irrational Games website, Ken Levine confirmed that the game has gone gold and “has been approved by both Sony and Microsoft (and the PC Gods, natch) to be sent to the manufacturing guys to load up fleets of trucks with BioShock Infinite and be driven to a store near you on March 26th.” Levine confirmed that the game will meet its release date of March 26th, 2013 and also commented that “When we first announced BioShock Infinite, we made a promise to deliver a game that was very much a BioShock experience, and at the same time something completely different. And our commitment to making good on that promise, no matter what, has been our driving force for the last three years or so.”
While Bioshock 2 split critics with some calling it an attempt to cash in on the success of the first game and others calling it a strong game that built on the foundations of the first, the expectations of games journalists towards Bioshock: Infinite are quite different with many gamers wondering if lightning can strike twice for Irrational Games. Regardless of how critics react to the game, Levine is still quite proud of the game claiming that “Nobody has ever built a game quite like this. It’s a shooter, but a shooter that brings you to very uncomfortable and dangerous places. I can’t demand that you play the game; I can promise you, however, that once you have, it will be an experience you won’t soon forget.”