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By Adam Hogan On 28 Apr, 2013 At 10:59 PM | Categorized As Featured, Injustice: Gods Among Us, News, Previews, PS3, Videos, Wii U, Xbox 360 | With No Comments
LoboInjustice

The Youtube account for Netherrealm Studios’ superhero-fighting game Injustice: Gods Among Us has posted a trailer for their new downloadable character Lobo. The undeniably crass-yet-effective biker is featured in a match against Batman, and uses an array of brutal techniques involving punishing grapples and biker-themed items such as a chain and sawed-off shotgun. Lobo will [...]


By Adam Hogan On 16 Apr, 2013 At 01:52 PM | Categorized As Ext., Injustice: Gods Among Us, News, Wii U | With No Comments
Injustice-Gods-Among-Us-Screenshots-05

CVG, speaking with a representative for Warner Bros., confirmed that the Wii U version of their DC Comics slugfest, Injustice: Gods Among Us, has been delayed in UK territories. The Nintendo edition of the superhero (and villain) flavored fighter, from storied Mortal Kombat development team Netherrealm Studios, launches in North America on April 19th, while [...]


By Philip Gallagher On 14 Apr, 2013 At 06:55 PM | Categorized As Ext., Featured, Injustice: Gods Among Us, News, PS3, Videos, Wii U, Xbox 360 | With No Comments
INJUSTICE_11

Warner Brothers have recently released the ‘Injustice: God’s Among Us’ Launch Trailer. Taking place following the destruction of Metropolis, and the death of Lois Lane, his unborn child and Jimmy Olsen at the hands of the Joker, the game sees Superman having established a new world order, where power is law, and there is zero [...]


By Philip Gallagher On 18 Jan, 2013 At 10:49 AM | Categorized As Featured, Injustice: Gods Among Us, Previews, PS3, Wii U, Xbox 360 | With No Comments
Injustice_TGS_2

There is a lot of promising content for NetherRealm Studio’s upcoming tournament fighter, Injustice: Gods Among Us. Taking part in the world of DC Comics, currently under the grip of an authoritarian and anti-meta human government, it appears to promise a refreshing level of depth and consideration of the characters we could on for our [...]