With Dishonored 2 coming out tomorrow, here’s a quick rundown on everything you need to know to get ready for Arkane Studio’s steam-punk stealth game in this Dishonored 2 review.
For those that never played the first game, here’s a quick summary of what went down. The first Dishonored focused on the story of Corvo Attano. Former bodyguard of Empress Jessamine Kaldwin, Corvo was framed for her murder and sentenced to death. However, a group allied to the former Empress rescues him from his fate and gives him an opportunity to get revenge on the true culprits.
Armed with an assortment of tools as well as a handful of magical powers from The Outsider, Corvo goes on a mission to eliminate those responsible for the death of the Empress as well as rescue the princess — as well as his daughter — Emily Kaldwin.
The original Dishonored had three different endings. The amount of “chaos” that the player caused determined their ending. It seems that the canon ending will be the “low chaos” ending where Emily becomes the rightful ruler of Dunwall.
The Story of Dishonored 2
The sequel takes place 15 years after the first game. Emily continues to hold the throne of Dunwall in relative peace. That is until Delilah Copperspoon, an otherworldly villain from the first game’s DLC, arrives and usurps the throne.
To take back the throne, players travel to the city of Karnaca — the coastal capital of Serkonos. In Dishonored 2 the player’s main hub will be a ship known as the Dreadful Wale. This will be the central location that players will explore while in-between missions — similar to the Hound Pits Pub from the first game. As the game progresses, the ship will change with new objects as well as new characters joining your cause.
The developers uploaded a video detailing the story of Karnaca even more below.
The Gameplay of Dishonored 2
In Dishonored 2 players will choose to play as either Corvo or Emily. Corvo returns to Dishonored with the same set of powers but better. Instead of his old Blink, Corvo can now stop time and change directions. He can now jump from person to person while possessing them in some form of chain possession. And his Time Slow can now be fast forwarded to better control the environment. And so on and so on with the rest of his old abilities making a return.
On the other hand, Emily has a completely new set of abilities. In replace of Corvo’s Blink, she has Far Reach. A mystical grappling hook that both pull her towards things, or things (and people) towards her. She has several other new abilities such as Domino that ties the fate of several people together. What happens to one happens to all. Another one of her new abilities is Decoy, which as the name implies creates a decoy of herself in the environment. This clone can be used to distract enemies and, with the right upgrades, harm them as well.
The chaos system from the first game will be making a return. But instead of being a cut and dry “more kills = more chaos”, the new system is a bit more nuanced. The new system instead assigns a random value of chaos per NPC depending on how deserving they are to die. If a person is a heartless murderer, then killing them will grant less chaos than killing an innocent bystander. To know just how much chaos a person is worth, players will have to rely on The Heart from the first game. Like before the amount of chaos will factor in the ending of the game.
How you choose to play, and how much chaos you create, is all up to you.
Dishonored 2 comes out for PC, PlayStation 4, and Xbox One tomorrow, November 11.