Doom is back, and despite a tepid reaction to the game’s multiplayer component, both during the betas and now that the game is out, most everyone agrees that Doom’s single player is where it shines, and there it shines well.
After 2011’s Rage, it seemed that id Software had perhaps lost their touch. Sure it might’ve taken them 5 years, but it would appear that they went and proved us wrong. Review aggregators, both Metacritic and OpenCritic, have the game currently sitting at a pleasant 84. There was some slight concern early on because Bethesda didn’t send out review codes to critics prior to the game’s launch, but evidently there was no reason to worry. Nor should there have been. Plenty of games have gone this route, both great and pitiful.
Most everyone likes the single player – with a few exceptions – but you can’t really get passed how uninspired the game’s multiplayer is. From even playing it myself, it seems pretty clear that a different developer made the multiplayer while id focused solely on the single player experience. If there’s any prevailing criticism for the single player, it’s that the game drags a little near the end, and that the ending is a abrupt and a little disappointing.
Game Informer puts it well: “The campaign is a glorious, bloody return to form for the godfather of first-person shooters, but the multiplayer and SnapMap can’t match.”
Shacknews beams as well: “That a first-person shooter like Doom exists in 2016 is shocking. Its levels are vast and intricately designed, its gameplay diverse and joyful, its toolset robust. Multiplayer is its weak link, but the adaptability of SnapMap is more than enough to offset that.”