Remember a couple days ago when Massive Entertainment revealed that crafting in The Division was going to be nerfed in 1.1 and everyone practically lost their minds? Well, as it turns out – and as I had anticipated (not to toot my own horn) – the crafting changes were only because loot drop rates elsewhere were being improved.
The internet loves to overreact and assume the worst, but they weren’t wrong to be worried about the change. Loot in The Division revolved around crafting, but only because finding loot elsewhere just plain sucked. So of course they’d be worried if the only real source of upgrades in the game was being substantially nerfed. This could’ve all been avoided, though, if Massive wouldn’t have waited two days to reveal the loot changes. They could’ve just snuck that tidbit of info into the patch notes somewhere.
Now named enemies in The Division at level 30+ will drop a guaranteed high-end item. Compared to how it is now, this change is massive. Not only that, but they’ve modified the loot tables for these named enemies as well. So if there’s a specific high-end item you want, you’ll end up farming a specific named enemy until you get one you like. Division Tech, too, will be seeing increased drop rates from enemies in the Dark Zone. Understandably, crafting was never meant to be the primary source of getting items in The Division. It was just meant to give you a limited alternative.
This change might even be bringing more PvP into the Dark Zone – not that it really needed it. Those level 32 enemies up in the higher Dark Zone areas will be hotly contested, especially if they drop items that are popular among players, like SMGs, Holsters, and Marksman rifles. People will be mowing each other down in hopes that they find a high-end item that’s a small upgrade over the one their using. It’s going to be bedlam; I’m going to love it.
Massive Entertainment put the changes quite succinctly in their announcement:
To sum up the list of changes brought with update 1.1 in regards to item drops and crafting, we will:
- Increase drop rates of High-End items on named NPCs (100% drop rate, actually)
- Increase drop rates of Division Tech, to make it less of a bottleneck than it currently is
- Modify loot tables for each named NPC, to make the hunt for loot more controlled
- Increase conversion costs of lower quality materials to high quality ones, making it harder to convert low quality materials into high quality ones
- Decrease construction yields, making it less interesting to farm lower quality items in order to obtain crafting materials, and because you’ll get more High-End items as a whole
- Increase cost of crafting High-End items, because High-End materials will be much easier to come by
These changes will not only make crafting and dropping more coherent towards each other, but will also make it feel much more fun and rewarding.
Division players still have to content with RNG. It might take 100 drops to find a really good marksman rifle, but those 100 drops will take a lot less time, and a lot less crafting, to make happen.