The Incursions update is still a week away, but today Ubisoft unleashed the patch notes for what to expect when the update goes live on April 12th.
What’s already the most controversial are some changes to the game’s crafting system:
- Increased costs for converting crafting materials and crafting High-End items:
- 10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material
- 15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material
- 10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item
- Changed deconstruction yield of Standard (Green) and High-End (Gold) items:
- Deconstructing a Standard (Green) item yields 1 Standard material instead of 2
- Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2
- Added new level 31 and 32 High-End items Blueprints to Vendors
- Removed Division Tech requirements from some level 31 High-End Blueprints
After glancing through the comments on the Reddit thread, about nine out of the first 10 posts were all about the crafting change. Sure it’s a nerf, and sure it’s probably an unwarranted one, but everyone’s still looking at the crafting change as though it were live in the game today, not live in the game as it’ll be once 1.1 goes live. The Incursions update is bringing some sweeping changes to The Division’s end game, and up until now, Massive Entertainment have seemed really smart about their changes, so I’d wager to guess there’s a good reason why they did it. Seems like there will be a lot more loot to gain through non-crafting methods, so it’s pretty easy to imagine that now the amount of items you can craft, and how quickly, might not feel as appropriate anymore. In the event the change goes live and it’s as poor as it sounds, there’s always the chance it’ll be reverted.
It won’t apply to anyone who’s already played the game extensively, but the rank changes to the Dark Zone are rewards are pretty good for the community. They’re even changing the vendor in DZ06 to sell items for Dark Zone credits instead of Phoenix, which almost makes me sad to have already bought out most of her stock. Then there’s this change:
Ranks requirements for Superior and High-End quality items at the Dark Zone Vendors have been adjusted:
- Superior (Purple) items: Rank 15 instead of 30
- High-End (Gold) level 30 (Gear Score 163): Rank 25 instead of 50
- High-End (Gold) level 31 (Gear Score 182): Rank 40 instead of 50
Currently, it feels like most of the ranks at which you unlocked these rewards were always out of sync with how quickly you were gearing up elsewhere, so when you got to them, they were mostly useless, and since players will be getting more high end items more quickly, this change will be especially nice:
- Recalibrating High-End items will now cost normal Credits instead of Phoenix Credits
One thing I thing I noticed about the Dark Zone was that highly geared players were wiping the floor with poorly geared ones. Seems like that won’t be the case anymore, though. Once you’ve gotten to gearscore 160, you’ll be put into a bracket all on your own, separate from anyone who just hit 30. I don’t know how this will affect parties with people of various gear scores. I would hope that if you’re gearscore 160 and you group with someone who’s 135 that it’ll put you into the higher bracket.
Other than those highlights, most of the rest of the patch notes for the Incursions update don’t offer anything we weren’t already made aware of last week, but it’s nice to see them all written down in nice, patch note formatting.