The new year is here. Well, it’s been here for almost a month now, but let’s not sweat the details. But with a new year comes a new version of the action RPG Marvel Heroes. Say hello to Marvel Heroes 2016.
But this isn’t just an attempt to rid itself of a poor metacritic score like last time. Marvel Heroes 2015 has had a pretty great reception. Most people readily admit how much better the game is now than when it first came out. The initial release of Marvel Heroes was a hollow shell of a game, but over the last two and half years, the game has grown tremendously.
And it’s just grown some more.
The update that released alongside the rebranding features a whole slew of content. From new zones, to a new hero, to a visual rework to some of the older heroes that hadn’t quite withstood the test of time. The biggest quality-of-life changes, however, is a complete revamp to the game’s crafting system, which it has been in dire need of since it came out.
The official forums have all the changes.
It’ll be an interesting year for Marvel Heroes 2016, that’s for sure. Especially now that David Brevik has left the company. I guess the doomsayer in me thinks that this might be the very last major update for the game, at least for a long while. Or maybe it’ll instill the game with a renewed vigor. Who knows? On the bright side, player count for Marvel Heroes is at the highest its been since May of last year, with 3,800. We’ll have to see if the game can sustain that number. Or if it’ll drop back down to its average of about 1,500 to 2,000, which is still quite respectable in the grand scheme of things.
Action RPGs are a niche genre, anyway. Not everyone loves to grind, but they make for great podcast fodder.
Regardless, I’ll be keeping my eye on the game, as I do with most games. Because that’s just who I am.