Keiji Inafune’s Mega Man spiritual successor, Mighty No. 9, isn’t done yet, which shouldn’t be too surprising. This is the game’s third delay. The first was the understandable: “Oh crap, we made a lot more money from Kickstarter; there’s no telling when this thing will be coming out.” Then Mighty No. 9 was delayed from the end of 2015 into February 2016, but now it’s not coming until spring.
Delays are almost always good for games, so it’s hard to complain. Besides, the impressions anyone had when they saw or played the game the last few months were, to say the least, mixed. But for anyone hoping that the delay will help Kenji Inafune find “the fun” in Mighty No. 9, don’t get any hopes up. This delay is primarily to “find the network code.”
The full announcement/apology can be found on Kickstarter.
Inafune doesn’t offer a concrete release date yet, just stating that, “Because we are constantly working on it in cooperation with all our partners, we want to wait and make sure that everything is confirmed to be ready before giving a new specific release date. But we expect it to realistically be in Spring 2016.”
Basically all the other words of the announcement were dedicated to an apology: “For this 3rd delay of the game, we have no excuses for disappointing our fans and especially our backers once more. We want to take this chance to express our sincerest apologies to everyone who has looked forward to the release.”
The frequent delays have caused what interest was left in the game to steadily wane. I personally went from, “Hey, maybe I’ll toss them some money via paypal,” to, “Well, I better wait till this thing is good and done before I touch it with any form of pole.”
Let’s just hope that at the end of the day, Mighty No. 9 lives up to its namesake, and isn’t Puny No. 9.