Breaking News
Home > Title > Fallout 4 > Fallout 4 1.3 Beta Patch Now on Steam
Fallout 4

Fallout 4 1.3 Beta Patch Now on Steam

You know what I love? Graphics options! And Bethesda added a new one to Fallout 4, along with weapon debris!

As detailed in the patch notes, which I’ll copy and paste to the bottom of this news post for your convenience, Bethesda has implemented none other than HBAO+(horizon-based ambient occlusion) into Fallout 4. Previously, the game had only SSAO (screen space ambient occlusion), a weaker form of ambient occlusion, but now Bethesda has implemented a better, faster, stronger method .

Ambient Occlusion, for the uninitiated, is a rendering technique meant to simulate how objects would look if illuminated by environmental light. I’ve always felt that a scene, when shadowed by ambient occlusion, looks much spiffier. I always prefer to play with it enabled, unless it’s a huge performance hit. As sometimes it can be.

I took the initiative and snapped a few shots of Fallout 4 with the different ambient occlusion methods to illustrate the difference:

Fallout 4
HBAO+
Fallout 4
SSAO
Fallout 4
Off

As you can see, the difference between ambient occlusion being off, SSAO, and HBAO+, are all pretty striking, especially around that exposed pipe as well as the base of the wall.

The difference would’ve probably been more apparent if I’d taken the shots outside, but I encountered a bugged quest in my Fallout 4 save, and have spent the last two months right there in that cave in protest. I’ll probably die there, and I’m okay with that.

If you wanna read more about ambient occlusion, HBAO+ specifically, nVidia has a write-up over on their site. It’s always been my goal in life to build awareness for graphics techniques.

That and to never wear pants.

Here are the full patch notes:

 

To get the Beta, you need to do the following:

  1. Log into Steam
  2. Right Click on Fallout 4 in your Library
  3. Select Settings
  4. Select Betas
  5. A drop down menu will appear. Select Beta Update
  6. Select OK
  7. Wait a few minutes and Fallout 4 should update
  8. When done, Fallout 4 should appear as Fallout 4 [beta] in your Library

If you decide you don’t want to run the Beta anymore, redo steps 1 – 4. At the drop down, select NONE – Opt out of all beta programs.

Beta Update 1.3.45

New Features

  • New ambient occlusion setting, HBAO+
  • New weapon debris effects (NVIDIA cards only)
  • Added status menu for settlers in your settlements
  • Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis
  • Improved “ESDF” keys remapping support while in Workshop mode

Gameplay Fixes

  • General memory and stability improvements
  • Improved performance when looking through a scope
  • Fixed issue where player could warp to a different location when aiming
  • Companions can no longer get stuck with radiation poisoning
  • Fixed an issue where Vault 81 residents would not dismember correctly
  • Big Leagues perk now displays calculated damage correctly
  • Fixed issue with third person camera not displaying properly after exiting certain crafting stations
  • Fixed an issue where subtitles would occasionally not update properly
  • Effects will properly be removed on companions when items are unequipped
  • MacReady’s Killshot perk now calculates headshot percentages properly
  • Fixed an issue with NPCs getting stuck in Power Armor
  • Fixed a rare issue with companions getting stuck in down state
  • Second rank of Aquaboy now calculates properly
  • Fixed an issue with resistance not always lowering the damage correctly when added by mods
  • Enabled number of characters available when renaming an item (XB1)
  • Fixed issue with player becoming dismembered while still alive
  • Robotics expert is now usable in combat
  • Stimpaks can now be used on Curie after the transformation
  • Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked

Quest Fixes

  • Fixed an issue with “Taking Independence” where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
  • Fixed an issue where invulnerable characters would get stuck in combat
  • Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
  • Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
  • Fixed an issue where killing a caravan would leave a quest open
  • Fixed an issue where Dogmeat would stay at Fort Hagen after “Reunions” was completed
  • Fixed an issue where the player couldn’t talk to Desdemona to complete “Underground Undercover”
  • Fixed an issue where the player could get stuck exiting the cryopod
  • Fixed an issue where the player could no longer get Preston as a companion
  • In “The End of the Line,” fixed an issue that would prevent the player from killing the leaders of the Railroad
  • Fixed an issue with Minutemen quests repeating improperly
  • Fixed an issue where the player couldn’t get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
  • After finishing “The Big Dig,” fixed an issue where Hancock would no longer offer to be a companion or help with the “Silver Shroud” quest
  • Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
  • During “Unlikely Valentine,” fixed an issue where the player could be blocked from entering Vault 114
  • In “Confidence Man,” Bull and Gouger can now be killed
  • During “Taking Independence,” fixed an issue that would prevent the radio transmitter from powering up
  • In “Human Error,” fixed an issue where killing Dan would cause the quest to not complete properly
  • Fixed an issue with “Tactical Thinking” where leaving dialogue early with
  • Captain Kells to reprogram P.A.M. could cause quest to not completely properly

Workshop Fixes

  • Fixed a bug that would cause settler counts to appear incorrectly
  • Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
  • Improvements to snapping pieces together while in Workshop mode
  • Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
  • Player can now build workbenches in their Diamond City house
  • Building wires no longer uses up copper
  • Fixed issue with certain settlement attacks not generating properly
  • Fixed an issue with settlement happiness calculations
  • Settlers assigned to weapons stand will now stand next to it
  • Diamond City house now shows provided power
  • Repairing items will now correctly consume resources
  • Fixed an issue where companion would ignore commands at workshop locations
  • Fixed an issue with crops appearing destroyed after saving and reloading

About Josh Price

Josh Price is a writer who probably spends too many hours of the day playing video games. At some point he decided to put the two together to (hopefully) great effect. He also wrote some fiction. You should check that out if you're into such things, which you should be. Reading is FUNdamental.

Check Also

Quantum Break

[UPDATED] Quantum Break Breaking Onto PC As Well As Xbox One

[EDIT]: Yesterday we reported that Quantum Break was coming to PC, and that it had some ...

Pin It on Pinterest

Shares
Share This

Share This

Share this post with your friends!