‘Black Ops 2′ Dev Receives Death Threats After Patch
Black Ops 2 dev, Treyarch, receives death threats and threats of violence after release of patch.
I was – and still am – honestly appalled beyond words when news of this hit my Twitter feed. This is just a disgraceful and demeaning mess to gamers as a whole and to Treyarch themselves.
Design Director David Vonderhaar of Treyarch has received death threats and threats of violence against him and his family over on Twitter after a recent patch was released for Black Ops 2. The patch itself only slightly re-balanced three weapons from the Black Ops 2 arsenal. Death threats have been sent to Vonderhaar over minor issues. What — the actual — hell?
The three weapons that were re-balanced are the following:
- AN-94: Damage slightly reduced.
- DSR 50: Rate of fire reduced.
- Ballista: Rate of fire slightly reduced
These changes were only slight modifications to the stats of said weapons, and yet that somehow justifies violent verbal abuse to a rather high official in the Treyarch studio?
“Not sure these fractions of seconds are worth the threats of violence,” Vonderhaar tweeted in response to the outcry. “Guns have powerbands and learning curves. Over time, both change. As one goes up, so does the other. That’s the short answer to ‘why now’.”
Activision’s Dan Amrich also had his say on the issue.
“Vahn often gets told he should die in a fire or kill himself or is a horrible person,” he said. “If anybody thinks for a second that this is okay, it is not. But if the loudest voices in the ‘Call of Duty’ ‘community’ act like an angry mob instead, guess how the entire world views ‘Call of Duty’? Now consider that these Internet Tough Guy rants and demands are not unique to COD, but exist everywhere, in many gaming communities. This is why the world often does not take gaming seriously; this is why gamers are assumed to be immature, whiny assholes. Because the immature, whiny assholes are louder.”
”When you make a mistake — because you do, we all do — or someone finds something wrong with something that you created, whether it be a meal or driving instructions or even a blog post, how would you prefer to find out that there is an issue?” he said. “Would you like someone to just say ‘hey, I noticed this and I think it’s not quite right; are you seeing what I see?’ Or would you react better to having someone scream in your face that since your mother didn’t have an abortion, you should commit suicide instead?
“If you enjoy your games, have a little respect for the people who make them — and stop threatening them with bodily harm every time they do their job,” he concluded.
This honestly (figuratively) makes me sick. I personally agree with Amrich and what he’s said. Are three minor changes honestly worth throwing an absolutely impotent hissy fit over? No! This sort of behavior is far beyond the pail.
It’s unfair on Treyarch and the people behind them, especially David Vonderhaar, for those particular gamers to throw a hissy fit over such rather insignificant things.
A certain mantra comes to mind: “It’s okay to not like things. It’s okay, but don’t be a dick about it.” It really is that simple. I feel these particular gamers should learn from that.
My sympathies go out to Treyarch, to all those affected, and David Vonderhaar and his kin.
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