Homeworld and Homeworld 2 PC Remakes Announced by Gearbox at PAX

Homeworld and Homeworld 2 PC Remakes Announced by Gearbox at PAX

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In September of 1999, Relic Entertainment and Sierra Entertainment released “Homeworld”, the first fully 3D space RTS, and it was celebrated as a revolutionary title, earning numerous awards, not just for gameplay or design but even for the musical score which featured some great ambient music including Samuel Barber’s “Agnus Dei” (sometimes referred to as “that music in the movie “Platoon”).  In 2003, the same 2 companies released Homeworld 2, and it too, was a success receiving some great reviews, including 9/10 from IGN

After that, in 2004, Relic Entertainment was bought by THQ, but Sierra still owned the Homeworld IP and anything to do with the franchise just fell by the wayside. Although the Homeworld IP changed hands eventually and found it’s way home to Relic in 2007, nothing more was definitively said about the franchise, apart from rumours and desires to see a “Homeworld 3”, which as of yet, have never come to fruition.

What I meant to say was “nothing more was definitively said about the franchise – until now!’ 

In April, Gearbox Software purchased the Homeworld IP for a whopping $1.35million, and said this about Brian Martel, their Chief Creative Officer, “Brian intends as first priority to direct Gearbox’s interest to preserve and assemble the purest form of the original acclaimed and beloved games, Homeworld and Homeworld 2, with the intent of making them accessible on today’s leading digital platforms.” 

Merely 3 months later, the ball is rolling. 

Remaking a classic such as Homeworld 1 & 2 is something that can go horribly wrong, or fantastically right, and I am definitely interested in seeing how this one pans out.  What do you think? Feel free to comment!

About THE AUTHOR

David is a huge gaming fan and has been since an early age. As the owner of TGD David loves providing the best new for the fans when he's not gaming. Read the TGD About Us page to learn more

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