I remember the unveiling of the Xbox 360 in May 2005. I remember it sold out completely on launch day and I don’t know anyone who hasn’t played, if not owned, an XBox 360. But is this new statement from Capcom a sign that the time has come to put it out to pasture?
The next evolution in the Dead Rising franchise, Dead Rising 3, has had to be moved to the upcoming next-gen console, Xbox One because the poor 360 just couldn’t take what the developers, Capcom Vancouver, were trying to do.
In an interview conducted by Siliconera to Mike Jones, one of the producers at Capcom Vancouver, Jones is quoted as saying “In terms of building the game, we originally developed it on PC and everything we were doing was breaking the bank on [Xbox] 360. The number of zombies, the streaming stuff we wanted to do, memory budgets for the number of environments and items and physics and all of that stuff.” Now I don’t know what all that means, but if the number of zombies in a game added to the breakdown of a console, it grabs my attention!
I do love me a zombie game, especially an open-world one, so I find comfort that the next game is too much to handle. The fact that it has apparently prompted some solid teamwork between Capcom Vancouver’s team and publishing partner Microsoft’s team, in an attempt to take full advantage of the Xbox One’s specs is just an added bonus. “We’ve been essentially merged together”, Jones said, adding “We’re making a game for hardware that isn’t finished that we’re all trying to launch together on day one.”
While I have fond memories of the Xbox 360, and it certainly made nights more enjoyable, Dead Rising 3 may well be the first of many games in development that will plan for the future release of Xbox One in November/December, and leave our old friend 360 behind for the more nostalgic times.