Gone are the ATB systems of the Playstation 1 generation of Final fantasy games and now, so too are the turn based battles started by the quite brilliant Final Fantasy X. Instead we are going into new generation of action based combat for Square Enix’s most famous games series.
Tetsuya Nomura, Final Fantasy XV director, has explained the combat details via a transcribed interview by Famitsu. The story’s main protagonist Noctis and his companions will now be attacking enemies – big ones at that! – in real time taking a lead from the combat in Kingdom Hearts. He said:“The starting point will have a sense of control that is similar to that of Kingdom Hearts’ ‘easy and refreshing action,’ so it won’t be difficult,” Nomura said. “Most of it will come pretty naturally to you. We’re currently testing out different operational methods with each hardware. Regarding allies, in addition to cooperative attacks, there will also be situational actions, which will be part of various scenarios in battles.”
Which would suggest that Final Fantasy XV’s battle system may be aiming on the side of recent RPG games like Kingdoms of Amalur: Reckoning which used fast paced combat while maintaining an overall feel of a traditional role play experience. The game seems to build on Final Fantasy XIII-2’s delve into God of War style quick time events for bosses too as the director provided an example of a boss battle:“There’s a battle where Leviathan is causing a waterspout. There’s a scene that shows a fight inside the tornado while jumping between the debris of collapsed buildings. I believe that boss fights will feature such particular flashy situations.”
With this new information it is certainly going to be a new direction for a series that started all the way back in 1987 as what was supposed to be the companies last game (for all the non-FF fans who always say, “oh why is it still going, its not very final is it.. bah bah.”) continuing over 26 years, always focusing on turn based combat systems.
As a huge Final Fantasy fan I am very interested in this idea and not resistant to it. The recent systems have been good but for me X had the perfect battle and leveling system to date – written itching for the HD release later this year!
What do you think of this change up for Final Fantasy XV? Is it needed to work with the direction of other RPG’s or are they wrong to go against the series’ heritage? Comment bellow or tweet us your thoughts.