Cloud Imperium Games shows off detailed ship animations from Star Citizen in a video snippet from its 24-hour livestream.
The successful Kickstarter project Star Citizen has recently had a video released of one if its ships, detailing an array of animations model detail. The video itself is a snippet from Cloud Imperium Games’ recent 24-hour livestream.
For those who are unaware of Star Citizen, Star Citizen is an on-going crowd-funded space trading and combat simulator set in director Chris Roberts’ own fictional universe. As of July 1, Star Citizen’s featured website RSI has raised – at the time of writing – $11,963,862 and Star Citizen’s Kickstarter has raised $2,134,374, which went well above and beyond its initial $500,000 goal. In total, Cloud Imperium Games have raised under $14 million. That’s a lot of money to build an entire universe.
The video snippet from the 24-hour livestream – which can be viewed below – is just over nine minutes long, and it explores not only a ship’s model animations but also explores its interior too. The amount of detail that has gone into one ship’s design, needless to say, gets my inner space-geek’s pumping. Typically, in my experience, you’d only get to explore rather little of the ship you use, be it as a hub or as a staging area.
Sure you get to move around and explore the different rooms and all that but after a while it starts feeling a bit fantastical. Because of how I think, whenever I’m in a ship in a videogame I’m nearly always thinking “how does that work? Where does that go? How does this connect to that? Where are the sleeping quarters? How does the plumbing work? Where’s the damned kitchen?!” I blame the Normandy in the original Mass Effect for that. They did fix some of those issues in Mass Effect 2, however.
In Star Citizen it seems Cloud Imperium have spare no expense and have not only thought of practicality but also functionality too. It looks like the game for me. I’m not even kidding. If they they get the ships to operate in space correctly – based on Newtonian physics – then I’ll just lose it.
The most immersion breaking thing about ships in space in videogames (or in anything for that matter) for me is how they’re able to maneuver with only one visible means of propulsion. To mean, physically, that just connotes that the ship can only go in one direction. Yet somehow they’re able to move all over the place because of reasons.
I blame this mindset on playing Nexus: The Jupiter Incident, which has changed my outlook on ship design and ship propulsion in space forever.
What do you think of ‘Star Citizen’? Let us know in the comments!
Chirps to PC Gamer. Thank you for reading, and I’ll catch you next time!